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(2 edits)

For all those wondering, the bubbles dominating minigame doesn't require you to tap at glowing bubbles, but at those shadowed. Basically, first you choose the affinity for them (obedience, love etc.), and then tap on darker (dont forget to read what they're already connected to). You can check the level of affinities by hovering your cursor above them aswell as just not targetting any bubbles (it'll show beneath the character how many of what does it have like 4/27 obedience 2/30 fear etc.)

Also, haven't encountered any issues with troops sending for defense, maybe im lucky (or maybe you guys try send more troops in total than you have?)

(1 edit)

Its kinda funny how any Changer's game (that i played so far which isnt much at all) has little to nothing of actual tutorial (well, at least for me it was more of a fuck around and find out even tho i carefully read and reread some explanations, maybe he tryes too hard to keep them lore-friendly idk really)

(+1)

I am trying  to get better  at  writing tutorials; but its a work in progress. I am not as good at giving clear instructions as I am at writing creatively, it seems like. 

(3 edits)

Dw that much, i seem to be meaner than i ever intent to be. Tho if i'm to give an advice, instead of just telling how things work you could show it instead. Not to the extents of mobile farming game's im talking about ofc, that just pisses people off, but showing a few times or adding a "?" button with little slides on how things work (if that much is possible) or sort of a screen-chibi showing you where to click a few times y'know.

p.s.: btw, do you hate fullscreens? Why aren't that avaible in any of your projects? I'd rather play with a certain blur than in a little window ngl

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