Since you said app, was this in the mobile version specifically? I'm not sure what might be causing that to happen, but I can ask the designers of the game engine I use if they know of what could cause that to happen.
I will be updating it on android at the same time as exe. I'm currently working on some optimizations that are very slow and tedious but should help with the game's memory usage.
Okay so I closed down the application and left. When I came back I had way more points. How is this happening? Is the game looking at a clock or running in the background?
Thanks for clarifying. When checking task manager I did not see anything running, so I assumed that to be the case. I do not usually play clicker games so I thought the game had to be open to progress. The reason I tried this one out is because I found a demo on new grounds a few years back. By offline progress I assume you mean closed game progress and not that this game has an online mode.
Seeing as you're working on the sequel, and probably rounding this one out, I have a suggestion for whenever you think you're finished working on this one. Have you ever considered a Mod folder of sorts? Something where we could put zip files containing image and text files to add our own characters and scenarios to the game? Also a quick note: Helen doesn't seem to want to change out of her new outfit.
someone help. im playing on my PC and I seem to be having diificulties getting Helen to hypnotize me. How long do you have to wait for her to hypnotize you? I went to the bathroom and when I came back she was hypnotizing me
I've got a few bugs I've noticed and a few comments/suggestions to make.
Raven's sex scene is mixed up. I had the default set as male when the scene started and got the male CG with female text. I got curious and decided to set the default to female and got the female CG with male text. Then I set it to undefined and the "suck me off" option gave me the female CG with male text, while "eat me out" gave me male CG with female text.
I had an issue where the ramen didn't register me spawning it at first. I was still able to upgrade it, but it still looked like I didn't have it. It didn't activate when I reset either, though after the reset it showed up properly.
The auditorium/mall/barn income doesn't change until you change the girl who's there, even after resetting. If it's got an income of 10K when you reset, it'll still have an income of 10K afterward.
Any time you go to train specifically Sally in the library, the images that would normally show whoever's in the tennis court/police station/fire station just show whoever the library manager is
After viewing a scene in a different area, the police station and hospital scenes reset.
A couple small text bugs:
The text that appears when you hover over the button to see the girls' dance scene in the auditorium/mall it overlaps with the text in the top box.
The text when changing the characters in places like the hospital, mechanic shop, TV station, etc... goes under the buttons and potentially overlaps with the other text in the box.
The locked text over the third building in the elf world disappears after just attempting the gate, regardless of whether you beat it or not.
As for comments/suggestions,
It bugs me that the pendulum, titnosis, and assnosis animations don't sync up with the clock in the background music. The tits and ass are just a tiny bit too fast, whereas the pendulum isn't even close. It just doesn't look/feel right, and that de-sync can make getting the pendulum timing tough. Also, I feel like the options for those shouldn't be in the settings menu since they can actually impact gameplay. I'm honestly not sure where a better spot for it would be, but I think it should be somewhere more noticeable. Maybe take the icon from the settings menu and have a shortcut there on the main screen.
It would be nice to know how effective each girl is when placed in the tennis court/police station/fire station. I know some are faster than others, but it would be nice to know which ones they are without having to manually slot one in, back out, and go to test it. Also are they equal in strength (relative to the level of the station?)
In a similar vein to the last one, a way to know how affective each girl is in each station without having to change who's currently in said station would be nice.
The first parts of the elf world "battles" need some sort of hint to them. It was by complete accident that I realized that I needed to constantly move my mouse in the tower, and I have no clue what to do to get past the third building.
It's still a nice game, don't get me wrong, and I know that it's still not finished, but it could be so much better. It seems strange that you're already working on the sequel before the first is even finished though.
I'll take a look into those bugs. Unfortunately, some of the engine changes that happened after I started on the game broke older code. So, I have been going through and fixing things that used to work but no longer does as best as I can. Currently, my focus has been on game crashes that have been happening for some people since that's the most severe.
The reason I started on the sequel is because this game is "feature complete" currently. All the features that will be in the game are in it, and the story is complete. I just need to go through and finish fixing all the bugs, and polishing things up.
Since heroes return to the entrance shortly after being trapped, its a good idea to trap them as late in the dungeon as possible to waste their time. Also, its good to lure heroes into the side rooms without locking them as often as possible to further waste their time. Its best only to use the side room's locks when a hero is walking down a path where their associated trap is still on cooldown.
I've finally 100%ed the latest version (0.49), so THIS should be my last comment (at least for a while). Aside from some more sneaky typos and the fact that Elkantar's pole-dance CG (sprite-2702-0) wasn't updated, the only new issue I noticed is that the text's backing bubble disappears for several pearl-summoned girls' lapdance cutscenes (and Amber's 3rd CG cutscene), making the text harder to read. Oh, and Dr. Love is mistakenly called Dominya in her pole-dance cutscene.
I also have one more story question: in Terra's barn sex scene, the narration says that she "seems to experience nothing but compassion," and that it was as if she "was having an altogether different experience," but in her final CG cutscene--which also involves her having sex with the player--she keeps going "Aaah!" and even refers to it as "this pleasure," suggesting that she DOESN'T experience sex much differently. EDIT: I considered that she was faking those orgasms or had been hypnotized into feeling sexual pleasure for the first time, but she also says that she had "forgotten how it feels," meaning THIS is what normally happens, and the barn scene is...what am I missing here?
...or is this another thing I wasn't supposed to be prompted to put thought into?
The difference between the two sex scenes is that her sex scene in her storyline is happening while she's under the player's power, and the barn scene is happening while she's fully lucid. The barn scene opens with her stopping the player from snapping their fingers and offering herself freely.
I haven't had a chance yet to update Elkantar's poledance, it was drawn by a different artist from her main story scenes. I'll check on those other bugs though.
Again: I thought about that, but what about when she says "I'd forgotten how it feels"? That line implies that she has felt sexual pleasure while lucid before (because the player hadn't hypnotized her a millennia ago), so what changed between when she last had sex and when the game takes place?
So, what I was kinda going for is that as she moved more towards purity in opposition to Luna's lust, she started feeling physical bodily pleasure less intensely. As it was a gradual shift, she didn't notice it happening at the time, and eventually lost interest in sex. When she felt the intense pleasure of sex while under the player's control, it reminded her of when sex used to feel good.
Thanks again. I guess my final question is...what determines which of the player-character's orders stick after control is released and which don't? Terra says "why did I ever abandon this pleasure" and "I'll never doubt you again" in her 5th CG--which has to take place first due to her mentioning she hasn't had sex in millennia--then she promptly abandons that pleasure again in the barn scene by purposely stopping the finger snap, possibly also doubting the player-character in the process (edit: because otherwise she'd just let it happen, right?). However, despite this lucidity...she still works in the barn as commanded and still has sex.
I get that the player-character still has some influence after "control" is released, but the dividing line seems kinda arbitrary, especially when it appears to regress: there's not just the above example, but also some characters (Leanne, Karen, Sophia, etc.) who are suddenly no longer okay with sex at the end of their barn scenes. Shouldn't it be more like what happened with the lifeguard's ice cream stand or Cathrine's/Branda's barn scene, where they're like "oh, I did want to do this, actually!" Why do they instead regain freedom for that specific thing when they don't regain other freedoms? How does Crystal have the freedom to resist her barn order by pretending to work, but she doesn't have the freedom to resist by just leaving the barn? How does Crystal have the freedom to resist her pole-dance order entirely (no "must follow in some way" like with Naomi's lap-dance, but straight-up refusal), requiring trickery with the VR headset to get any kind of show from her? Why can't the player-character simply do another finger snap and go "no, you WILL pole-dance/do actual barn work instead of pretending"?
Oh, speaking of no work getting done in the barn, I've also been getting the bug where the game always says barn income is $0, no matter who is chosen:
I think it still generates income; it just never says so.
P.S. Almost forgot: when purchased items reach max level, their name and flavor text are replaced with "Max Level" and "Click an item to select it." Not sure if this specific detail is a bug or not, but I think it would be better for their name and flavor text to remain after reaching max level, with the "Max Level" text itself instead going where "Next Level" used to be.
Is it just me, or do the barn scenes take place BEFORE the characters' final (5th/6th) CG cutscenes? Some of the narration seems to conflict every now and then (like Cathrine objecting to her new job despite earlier having claimed to be fully loyal and desperate to please you), but I'm especially curious about Nichole's: her narration explicitly mentions that the mayor "must have still been working her rather hard" and how "you would be free to teach her boss a lesson" "once you had her quit," but...she already resigned back in her second CG cutscene (which is only 2nd because her first CG appears as soon as you unlock her) and the player-character takes up that job early in the mayor's arc to hypnotize her as well--both of which happen before the barn is ever accessible since the city has to be completed to unlock the countryside. Am I missing something? What's the timeline, here?
EDIT: Susan's lapdance cutscene doesn't display sprite-4534-0 as it's supposed to, but instead just shows the standard empty club background.
The reason for that story-wise is that pearl resets are part of the game's canon, rather than being an abstracted concept. So, on each reset, Nichole would return to working for Awake-Tan for some period of time. Since the player can choose to level a character up and go straight to the barn scene without re-watching their stories, I wrote the scenes to generally reference their personality/plot fairly loosely since the player character will have seen them at all points of their story numerous times in-canon.
I will investigate Susan's lapdance scene not displaying correctly.
Wait, do pearl resets send the player back in time, or is the lone remaining hypnosis level so the harem doesn't notice how much time passed? I feel like either way, it just introduces more plot-holes: Could the mayor end up interviewing for the position Nichole still actively fulfills? Is it just a massive coincidence that it always rains (with the exact same traffic) when Raine reaches her 4th CG again? How does Clara's brainwashing work if she's leveled up before Mia or Candice (or Katelyn)? What does the non-hypnotized goddess think when the war suddenly starts up again? How do none of the elves think to use this time-travel power against Helen/the player?
P.S. Olivia's lap-dance has the same issue as Susan's, by the way: it's in the folder as sprite-4538-0, but the cutscene just shows the default mall background.
The way pearl resets work is that it takes everyone the player has power over and "resets" them back to the state they were in when first controlled. They are still controlled enough that they do not notice inconsistencies such as that Anne and Olivia couldn't have been enslaved on the same day etc. The goddesses do actually have unique dialogue depending on who you enslave first or if you have both of them already. For things like when a scene involves other characters, it canonically takes place after you've prepared the other characters for the scene, and a convenience for the player that you don't have to level up the other characters for it first. For things like the traffic being the same in the background, that's an inherent limitation of the cost of getting art assets. it'd be a waste to commission a bunch of variant car patterns.
I'll check out Olivia's lapdance as well then. I'll get those fixes up as soon as I can.
I did initially assume those were abstracted/player-convenient/cost-convenient choices, but was confused why said convenience didn't extend to the dance/barn scenes, hence my first comment. I think the best compromise would be to have Helen explain it (and how to see them) in an interrupt-cutscene the first time you get a character to level 300 (or whenever their pole-dance scenes unlock); that way, not only is their place in the timeline explicit, but it also rectifies an earlier issue I brought up about how those cutscenes are too well hidden to begin with.
By the way, is the rain in Raine's 4th CG also an art convenience and she just thinks it's raining sometimes? My main question about that was the weather being the same, after all. And how does Susan's uniform get unburned? If she just straight-up has a second set, maybe you could add it to the background of her 2nd CG as an Easter egg.
The auditorium/mall/barn scenes are meant to be vague about when they happen, so that characters who have interesting concepts in their stories can have their specific version of the scene happen at a convenient point. If I made the scenes all happen at a hard firm point in the story, a lot of the characters would end up being pretty samey because technically after their last story unlock, nearly all the girls are comfortable nudists.
For Raine's 4th CG its not an art contrivance or a coincidence; it's more of, the scene is triggered by it raining when she's controlled enough for it to happen. Susan's clothes are repaired when her condition is reset. As a general rule, the reset arranges things to be least disruptive possible, and smooths over what can't be altered by making the person reset unaware of the difference caused.
Just got done reading the new cutscenes (and Anne's now-fixed cutscene!), and as always, they're pretty good. I especially like that Iris and Darlene are brainwashed into thinking they achieved their goals (especially since that *didn't* happen with Dianne, Elkantar, or Xyren).
That said, Iris's 3rd CG cutscene has all of its dialogue duplicated for the cutscene afterward, with the latter's original text missing. I tested this again on your latest build (21 hours ago) and it still happens. Please fix this.
I did notice some other, smaller issues with them: some cutscenes look like they're about to have another line of text, but the game fades out before it can be read (this is especially true for when Darlene says "I've always been submiss--uh," and the scene ends right afterward). In contrast, there are also times where the "null" line appears as text and the player has to click again to end the cutscene (and one of Holi's cutscenes has TWO "null"s in a row!). Lastly, some cutscenes--when they finish--won't return the characters' outfits back to what they were before, instead leaving them on whatever the characters were wearing in those scenes. This won't matter on first viewing, but it becomes annoying when rewatching cutscenes after unlocking their final outfits.
Oh, and there's a couple words missing ("have signal" instead of "have a signal"; "to growing" instead of "to be growing"). It might be a good idea to proofread everyone else's cutscenes, too, if you ever get the chance.
EDIT: I'm also kinda disappointed we don't learn more about Azile's motivations (what does she plan on doing with all her newfound strength and freedom?), but maybe that's something else that got cut off prematurely.
EDIT 2: Whoops, almost missed Raven's cutscenes. Hers are fine for the most part, but the 5th CG dialogue still says things like "shaft" and how she slides it "into" her mouth, even when playing as a female character. It just needs some tweaking for the other gender, is all.
I think there's a bug at ver 0.49. when I click to watch Holi's convo, game stopped. I tried this for several times, but it didn't worked. What do I do to fix it?
Might be a memory issue, I just uploaded an attempt to fix it. It doesn't crash on my end so i'm not sure if it'll fix it for you or not. Hopefully it does though.
On mobile version I'm locked into the scene where Helen tells me about spiral clicker 2, I obviously wishlisted it, but when returning to the game I'm locked into the scene over and over. Closing and opening the game doesn't fix it, I am unable to continue playing. What do I do to fix it?
I have a bug where Helen constantly repeats the thing about the spiral clicker 2 steam page, when she finishes, she starts again and again and i cannot play the game
Yeah, Helen only has audio for a couple scenes. Unfortunately the voice actress I had commissioned for her ended up having some issues soon after we started, so most of her hypno scenes have no audio.
Sorry for leaving so many comments, but I do have another question: why does the game go out of its way to cover Crystal's naked crotch at every opportunity...if she's NOT trans (pre-reassignment surgery)? That artistic decision confused me from the moment I first saw her final outfit (no other harem member gets the same treatment), and just when I thought I finally figured it out, I read her barn scene and saw that it's canon she has a pussy. I'm not angry, just wondering what's so special about her vagina to warrant being hidden away like the Arc from Indiana Jones.
One last visual mistake I noticed: sprite-4824-1 has the female-player-character's top, which is accurate, but it has the male-player-character's bottom. Once again, this is what's used in-game (no other female variant exists in the gfx folder), and it would be a very easy fix.
Sorry for not replying to all your feedback. Sometimes itch sends me an email when I get comments, and sometimes it does not. And I have no idea why. I'll read over your feedback and fix what I can as soon as I can. Doing some multi-tasking between projects but I do want to get this game polished and as bug-free as possible.
Thanks for responding. Any plans to reduce grinding for pearls and loyalty? I looked through previous comments and saw that I wasn't the only one who felt it was way too time-consuming and tedious.
P.S. I'm also encountering the bug a few Steam users mentioned where the game keeps looping the Spiral Clicker 2 promo. Closing and reopening the game didn't help. I guess let me know when version 0.491 is out. EDIT: Okay, I see you fixed it already.
(Also, Helen mentions that she has a new look but is still using her Spiral Clicker 1 outfit; oversight? EDIT: it seemed like you planned on using sprite-174-34 instead.)
Agreed. For now, the only way to rewatch dialogue scenes is to do a pearl reset and go through them sequentially again, but even that doesn't include character introductions or story intermissions. Plus, loyalty cutscenes require you to painstakingly-grind back to the required amount before they can be seen again. I'm definitely gonna make a back-up of my save so I can rewatch them without having to go through all that each time.
I have good news on that front, this new update adds a button to reset dialogues so that you can view a character's story again without needing to do a pearl reset.
Okay, THIS should be my last comment. I mentioned earlier about how Sonia's female-player variant (sprite-4708-0) doesn't display in-game even when a female player is chosen, but I looked in the graphics folder and noticed a few other variants missing:
- Mika's barn scene doesn't have a female-player variant at all. Sprite-4864-1 is an exact 1:1 copy of sprite-4864-0, both of which are male variants. It's not even like the female-variant's file is just misnamed or something; I checked every image, and it's just not there. The cutscene dialogue still correctly says strap on, though.
- Also, while sprite-377-1 and sprite-629-1 have -0 versions, their female variants (sprite-381-1 and sprite-627-1, respectively) do not. As long as the artist still has the source, it shouldn't be hard to fix (just copy the -0's extra layer over to the -1 variant and save as png). Heck, I actually made one myself just now, which I can upload here for you if you give me permission. EDIT: and no one say that's exclusively male ejaculate because sprite-1133-0 has all the same effects, which happen to be placed identically in sprite-1131-0.
Yeah, it definitely comes across that way. Still, figured I should jot my thoughts down on the off-chance *this* project will ever leave Early Access. Worst case scenario: I only lost a few minutes leaving some comments, but there's always the possibility that the dev will come back here after a few months/years and be like "oh, I wouldn't've thought to check for that" and it gets fixed for future players.
One last suggestion: please add a way for the player to pause the game during real-time segments like the SHMUP level and the Night Trap level. I know they're only a few minutes long, but it's still annoying to lose that much progress due to an emergency in real life.
When you update the game next, please tweak the Elf Kingdom so it shows a recommended pearl amount for the next character, preferably before you take them on. At least have Helen tell you that your strength is based on current pearl count BEFORE losing to the gatekeeper and getting a sore arm in real life from clicking so much. I'd also like some sort of in-game hint as to how to unlock the Elf Kingdom because the current method is kinda unintuitive (no one needed to be over level 180 for anything except to unlock their bonus CGs).
There should also be clearer hints for how to defeat them. For example, "keep moving up the stairs" doesn't translate to "keep moving the mouse around the screen," especially since there's no visual for whether or not you're doing the right thing like there is for the gatekeeper (the stair animation keeps happening regardless). Plus, mouse movement was never needed before this point (only clicking was needed), making it extra unintuitive that this is the opposite.
P.S. A few summons don't have female-player variants for their CGs (such as Kass and Sonia), or if they do, they don't display in place of the male-player variants. If it's the former, I can wait. EDIT: Okay, I checked the graphics folder, and Sonia's 5th CG's female variant is there, so it not displaying is a game-side issue. Kass's 5th CG doesn't appear to have a female-variant yet, though, so I'll just have to wait for that one.
Two more Windows bugs: unlike every most other characters, the "time traveler" doesn't have *any* dialogue after the initial summon; increasing her level only unlocked the CGs by themselves, even when I got the fifth one. EDIT: same goes for several other summons, and the space pirate stops having dialogue after her 3rd CG (even her 4th/5th CGs don't unlock, even after unlocking her 6th CG--even after reaching level 600!) until reaching a certain point in the game, so maybe have the summons themselves progression-locked instead? It would help with other summons as well, like preventing getting the Noir detective before reaching the countryside.
Also, this cutscene for DH has the "Null" line superimposed on each sentence, making them hard to read. I also suspect it's missing lines since this sentence comes right after "Hey there," and then it's over. Bug persists on replay after pearl reset.
EDIT: A few other summons also have overlapping dialogue, with the second extra line being almost the same sentence, making both hard to read.
Just encountered a game-breaking bug in the latest Windows build: after unlocking the fifth CG for Leena, I got the city loyalty large enough for the police station to be "ready" again, but clicking on it does nothing. I even tried closing and reopening the game, but the bug persists. EDIT: Okay, turns out the bug is simply that the meter's indicator is too low and I just needed more loyalty than what it said. Here's a screenshot:
P.S. Another, comparatively minor bug I encountered is that the game never showed the private investigator's likes or dislikes. At first, I thought the game just wasn't gonna do that after the college, but then I unlocked the Nurse, whose final dislike is also blank (which, on its own, I would've assumed was intentional).
A few bugs with the current Windows version (which, again, is still 0.47): sound effects stopped playing after the second time I opened the game, and both volume sliders were all the way to the right (moving them didn't help). Also, several girls in the college have CGs unlock at different moments compared to when you get the cutscene. For example, I unlocked Crystal's fifth CG cutscene, but the window preview of it on her profile was still blank; others had the preview unlock *before* I got the cutscene. Plus, one of the college girls (I forgot who) has a bugged outfit counter: it said 3 but I could only swap between the first two; the third finally unlocked when it said 4, the 4th when it said 5, and the 5th when I unlocked its corresponding CG cutscene.
EDIT: Oh, and in the cutscene for the dean's 4th CG, the auditorium owner is mistakenly fully-clothed in preceding dialogue (in the actual CG, she's properly fully nude).
P.S. Would you be willing to add a mechanic where brainwashing Hellen enough lets you generate pearls by only resetting *one* girl's progress at a time? (at the cost of getting fewer pearls, obviously). Maybe going even further would convince her to brainwash herself to generate pearls at regular intervals without losing net progress. EDIT: Nevermind, just saw Leena's CG cutscenes. EDIT 2: I would still like for there to be an option to get pearls without losing location loyalty because of how long it can take to build up, though. EDIT 3: Actually, now that I've beaten the game, I think this automated pearl generation could still work.
P.P.S. I'd also appreciate if the characters' post-full-nude CGs had cutscene dialogue like the main ones do. The hardest part (the drawing) is already done; all I'm asking for is a few lines of text added to them. Okay, I finally figured out how to see those cutscenes; would you be willing to make it a bit more clear how to do so? Maybe a cutscene when you first level up a character enough where Hellen says where to assign them and to look for the eye icon.
Can you add an option to replay unlocked cutscenes? My mouse will occasionally register two clicks at once, and this caused me to miss a line of dialogue. EDIT: Okay, resetting progress to get pearls lets you see the cutscenes again, though I do think you missed an opportunity to have them be slightly different, like they still have vague memories of previously being hypnotized. Also, the Windows download is still v0.47. EDIT: I looked at earlier comments, and this appears to be a known issue and simply a typo. Apologies for harping on about it; I thought there were bug fixes I was missing.
EDIT 2: Actually, now that I think about it some more, introductory cutscenes can't be rewatched, even after reobtaining the same amount of loyalty that unlocked said characters, so at least having a way to view those specific cutscenes again would be nice. EDIT 3: On third thought, in the Elf Kingdom, it's easy to skip the first line of dialogue by accident since there's no clear victory/defeat demarcation; the game just instantly fades from the clicking segment to the cutscene, so it'd be nice if those could be rewatched at will as well. Maybe just do it for all cutscenes to be on the safe side.
EDIT: One of Tammy(the tennis player)'s lines is literally just the word "null", which I think is a mistake since her previous line is "I'm up for anything," which seems like a better way to end the cutscene. EDIT 2: Also, when I reset progress for pearls, this particular cutscene played twice: once where it ended when it was supposed to, and the other with the extra "null" that doesn't get auto-skipped like everyone else's visible "null" lines.
The fourth cg scene for Anne softlocks the game. The scene pops up but the dialogue is empty and nothing happens when clicking. Bug persisted through a save reset and redownload of the game.
Changing outfits and player sex does not help. Full-screening does not help.
Also encountered a bug where the fire station perpetually says ready but never plays a second scene after recruiting Wanda.
I encountered both of these bugs myself. Between them and the other bugs I encountered (and the fact that the Windows version is 0.47 despite 0.48 being released), I'm worried that it was deprecated in favor of the Android version (though it could just as easily be that the dev is juggling too many projects to keep on top of them all).
I will say: for the fire station, the bug is just that the meter is mislabeled. If you get enough Country Loyalty (somewhere between 25,000 and 50,000), clicking the fire station will unlock a new character: Susan, head of the fire station. As for Anne, I'm guessing there's a problem in her mbs/scn file, but there's no easy way for us to figure out which one is for that specific cutscene, or what the problem is.
I currently have all of the scenes and about half the summons, except for one row or character that I don't know how to unlock. It's the last row of scenes on the front pages right below Helen's 5 main scenes + auditorium, club and barn scenes.
If you still don't know: I looked up a walkthrough, and it turns out you can only unlock those scenes by playing the game during certain holidays (Christmas, Easter, Halloween, etc.). It's not a new character, but Helen in various holiday-themed outfits.
Small correction: apparently, it can be any day in the holiday's month instead of having to be on the specific day. It's just that Easter's month is April, so even though Easter technically falls on March 31st this year, we won't get the scene until tomorrow.
If you mean the gatekeeper when you first go to the elf world, you need more pearls. Helen says as much.
You go on Helen's profile and down in the bottom left corner is a button. Click that button, then choose to reset.
Resetting removes all your levels in exchange for pearls. The higher your total level is, the more pearls you get. The more pearls you have, the easier otherworldly conquests will be. You can also use pearls to buy permanent upgrades and summon new harem girls from other worlds.
I'm not sure what might cause that, I'll have to look into it. Did you get the tutorial for them, or could it be a case that you've unlocked girls who are in those locations but haven't yet unlocked management of those locations?
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hi, just noticed but hypno-tan's 4th image got replaced with another
Does any know how to beat the second Angel vs Demon minigame? I have the demon doing pushups when I have her at max spiral, and that's it.
You have to pick a side to win the war. Whichever side you hypnotize more often will lose.
hey this error happened to me twice already when i closed the app and opened it again the game simply didn't register any of my inputs
Since you said app, was this in the mobile version specifically? I'm not sure what might be causing that to happen, but I can ask the designers of the game engine I use if they know of what could cause that to happen.
Yes from what I remember from playing in pc that bug wasn't there
kk, I'll look into it and see what the cause could be.
When will there be a new update‚ for Android, =D
I will be updating it on android at the same time as exe. I'm currently working on some optimizations that are very slow and tedious but should help with the game's memory usage.
Okay so I closed down the application and left. When I came back I had way more points. How is this happening? Is the game looking at a clock or running in the background?
It checks the local time and adds offline progress when re-opened.
Thanks for clarifying. When checking task manager I did not see anything running, so I assumed that to be the case. I do not usually play clicker games so I thought the game had to be open to progress. The reason I tried this one out is because I found a demo on new grounds a few years back. By offline progress I assume you mean closed game progress and not that this game has an online mode.
Yeah, the game doesn't check in with an online server. "offline" progress is just, progress added for time when the game was not open.
Can someone explain how tiers work?
will there be a way to replay conversations/scenes?
Resetting/gathering the pearls will cause all of the conversations to start over. The only missing segments are the initial "summoning" conversations.
My spiral clicker resets to its last checkpoint and is not saving anymore how do i manually save
Why is buying levels in bulk not available from the beginning, and why can I only buy in bulk up to my previous maximum?
Hello there, I tried to start the game, but it keeps on saying: "Data.hx - Could not load game." What can I do here?
Seeing as you're working on the sequel, and probably rounding this one out, I have a suggestion for whenever you think you're finished working on this one. Have you ever considered a Mod folder of sorts? Something where we could put zip files containing image and text files to add our own characters and scenarios to the game? Also a quick note: Helen doesn't seem to want to change out of her new outfit.
someone help. im playing on my PC and I seem to be having diificulties getting Helen to hypnotize me. How long do you have to wait for her to hypnotize you? I went to the bathroom and when I came back she was hypnotizing me
Its either ten minutes or ten seconds of holding down the mouse
For some reason i can't tap into the game
I've got a few bugs I've noticed and a few comments/suggestions to make.
As for comments/suggestions,
It's still a nice game, don't get me wrong, and I know that it's still not finished, but it could be so much better. It seems strange that you're already working on the sequel before the first is even finished though.
I'll take a look into those bugs. Unfortunately, some of the engine changes that happened after I started on the game broke older code. So, I have been going through and fixing things that used to work but no longer does as best as I can. Currently, my focus has been on game crashes that have been happening for some people since that's the most severe.
The reason I started on the sequel is because this game is "feature complete" currently. All the features that will be in the game are in it, and the story is complete. I just need to go through and finish fixing all the bugs, and polishing things up.
Fair enough. Nothing I mentioned is anywhere near as important as preventing crashes. Just thought I'd make sure they were known, that's all.
I'm stuck in the fnaf style minigame and IDK how to beat it. How can I?
Since heroes return to the entrance shortly after being trapped, its a good idea to trap them as late in the dungeon as possible to waste their time. Also, its good to lure heroes into the side rooms without locking them as often as possible to further waste their time. Its best only to use the side room's locks when a hero is walking down a path where their associated trap is still on cooldown.
thanks, I only figured out how to trap them recently and all I'm doing is using the distract button to lure them back.
I've finally 100%ed the latest version (0.49), so THIS should be my last comment (at least for a while). Aside from some more sneaky typos and the fact that Elkantar's pole-dance CG (sprite-2702-0) wasn't updated, the only new issue I noticed is that the text's backing bubble disappears for several pearl-summoned girls' lapdance cutscenes (and Amber's 3rd CG cutscene), making the text harder to read. Oh, and Dr. Love is mistakenly called Dominya in her pole-dance cutscene.
I also have one more story question: in Terra's barn sex scene, the narration says that she "seems to experience nothing but compassion," and that it was as if she "was having an altogether different experience," but in her final CG cutscene--which also involves her having sex with the player--she keeps going "Aaah!" and even refers to it as "this pleasure," suggesting that she DOESN'T experience sex much differently. EDIT: I considered that she was faking those orgasms or had been hypnotized into feeling sexual pleasure for the first time, but she also says that she had "forgotten how it feels," meaning THIS is what normally happens, and the barn scene is...what am I missing here?
...or is this another thing I wasn't supposed to be prompted to put thought into?
The difference between the two sex scenes is that her sex scene in her storyline is happening while she's under the player's power, and the barn scene is happening while she's fully lucid. The barn scene opens with her stopping the player from snapping their fingers and offering herself freely.
I haven't had a chance yet to update Elkantar's poledance, it was drawn by a different artist from her main story scenes. I'll check on those other bugs though.
Again: I thought about that, but what about when she says "I'd forgotten how it feels"? That line implies that she has felt sexual pleasure while lucid before (because the player hadn't hypnotized her a millennia ago), so what changed between when she last had sex and when the game takes place?
So, what I was kinda going for is that as she moved more towards purity in opposition to Luna's lust, she started feeling physical bodily pleasure less intensely. As it was a gradual shift, she didn't notice it happening at the time, and eventually lost interest in sex. When she felt the intense pleasure of sex while under the player's control, it reminded her of when sex used to feel good.
Thanks again. I guess my final question is...what determines which of the player-character's orders stick after control is released and which don't? Terra says "why did I ever abandon this pleasure" and "I'll never doubt you again" in her 5th CG--which has to take place first due to her mentioning she hasn't had sex in millennia--then she promptly abandons that pleasure again in the barn scene by purposely stopping the finger snap, possibly also doubting the player-character in the process (edit: because otherwise she'd just let it happen, right?). However, despite this lucidity...she still works in the barn as commanded and still has sex.
I get that the player-character still has some influence after "control" is released, but the dividing line seems kinda arbitrary, especially when it appears to regress: there's not just the above example, but also some characters (Leanne, Karen, Sophia, etc.) who are suddenly no longer okay with sex at the end of their barn scenes. Shouldn't it be more like what happened with the lifeguard's ice cream stand or Cathrine's/Branda's barn scene, where they're like "oh, I did want to do this, actually!" Why do they instead regain freedom for that specific thing when they don't regain other freedoms? How does Crystal have the freedom to resist her barn order by pretending to work, but she doesn't have the freedom to resist by just leaving the barn? How does Crystal have the freedom to resist her pole-dance order entirely (no "must follow in some way" like with Naomi's lap-dance, but straight-up refusal), requiring trickery with the VR headset to get any kind of show from her? Why can't the player-character simply do another finger snap and go "no, you WILL pole-dance/do actual barn work instead of pretending"?
Oh, speaking of no work getting done in the barn, I've also been getting the bug where the game always says barn income is $0, no matter who is chosen:
I think it still generates income; it just never says so.
P.S. Almost forgot: when purchased items reach max level, their name and flavor text are replaced with "Max Level" and "Click an item to select it." Not sure if this specific detail is a bug or not, but I think it would be better for their name and flavor text to remain after reaching max level, with the "Max Level" text itself instead going where "Next Level" used to be.
Is it just me, or do the barn scenes take place BEFORE the characters' final (5th/6th) CG cutscenes? Some of the narration seems to conflict every now and then (like Cathrine objecting to her new job despite earlier having claimed to be fully loyal and desperate to please you), but I'm especially curious about Nichole's: her narration explicitly mentions that the mayor "must have still been working her rather hard" and how "you would be free to teach her boss a lesson" "once you had her quit," but...she already resigned back in her second CG cutscene (which is only 2nd because her first CG appears as soon as you unlock her) and the player-character takes up that job early in the mayor's arc to hypnotize her as well--both of which happen before the barn is ever accessible since the city has to be completed to unlock the countryside. Am I missing something? What's the timeline, here?
EDIT: Susan's lapdance cutscene doesn't display sprite-4534-0 as it's supposed to, but instead just shows the standard empty club background.
The reason for that story-wise is that pearl resets are part of the game's canon, rather than being an abstracted concept. So, on each reset, Nichole would return to working for Awake-Tan for some period of time. Since the player can choose to level a character up and go straight to the barn scene without re-watching their stories, I wrote the scenes to generally reference their personality/plot fairly loosely since the player character will have seen them at all points of their story numerous times in-canon.
I will investigate Susan's lapdance scene not displaying correctly.
Wait, do pearl resets send the player back in time, or is the lone remaining hypnosis level so the harem doesn't notice how much time passed? I feel like either way, it just introduces more plot-holes: Could the mayor end up interviewing for the position Nichole still actively fulfills? Is it just a massive coincidence that it always rains (with the exact same traffic) when Raine reaches her 4th CG again? How does Clara's brainwashing work if she's leveled up before Mia or Candice (or Katelyn)? What does the non-hypnotized goddess think when the war suddenly starts up again? How do none of the elves think to use this time-travel power against Helen/the player?
P.S. Olivia's lap-dance has the same issue as Susan's, by the way: it's in the folder as sprite-4538-0, but the cutscene just shows the default mall background.
The way pearl resets work is that it takes everyone the player has power over and "resets" them back to the state they were in when first controlled. They are still controlled enough that they do not notice inconsistencies such as that Anne and Olivia couldn't have been enslaved on the same day etc. The goddesses do actually have unique dialogue depending on who you enslave first or if you have both of them already. For things like when a scene involves other characters, it canonically takes place after you've prepared the other characters for the scene, and a convenience for the player that you don't have to level up the other characters for it first. For things like the traffic being the same in the background, that's an inherent limitation of the cost of getting art assets. it'd be a waste to commission a bunch of variant car patterns.
I'll check out Olivia's lapdance as well then. I'll get those fixes up as soon as I can.
I did initially assume those were abstracted/player-convenient/cost-convenient choices, but was confused why said convenience didn't extend to the dance/barn scenes, hence my first comment. I think the best compromise would be to have Helen explain it (and how to see them) in an interrupt-cutscene the first time you get a character to level 300 (or whenever their pole-dance scenes unlock); that way, not only is their place in the timeline explicit, but it also rectifies an earlier issue I brought up about how those cutscenes are too well hidden to begin with.
By the way, is the rain in Raine's 4th CG also an art convenience and she just thinks it's raining sometimes? My main question about that was the weather being the same, after all. And how does Susan's uniform get unburned? If she just straight-up has a second set, maybe you could add it to the background of her 2nd CG as an Easter egg.
The auditorium/mall/barn scenes are meant to be vague about when they happen, so that characters who have interesting concepts in their stories can have their specific version of the scene happen at a convenient point. If I made the scenes all happen at a hard firm point in the story, a lot of the characters would end up being pretty samey because technically after their last story unlock, nearly all the girls are comfortable nudists.
For Raine's 4th CG its not an art contrivance or a coincidence; it's more of, the scene is triggered by it raining when she's controlled enough for it to happen. Susan's clothes are repaired when her condition is reset. As a general rule, the reset arranges things to be least disruptive possible, and smooths over what can't be altered by making the person reset unaware of the difference caused.
How i activate the Helen's hipnosis in android.
i would assume tapping and holding would work on android? if not, she should still show up after not clicking for ten minutes.
Just got done reading the new cutscenes (and Anne's now-fixed cutscene!), and as always, they're pretty good. I especially like that Iris and Darlene are brainwashed into thinking they achieved their goals (especially since that *didn't* happen with Dianne, Elkantar, or Xyren).
That said, Iris's 3rd CG cutscene has all of its dialogue duplicated for the cutscene afterward, with the latter's original text missing. I tested this again on your latest build (21 hours ago) and it still happens. Please fix this.
I did notice some other, smaller issues with them: some cutscenes look like they're about to have another line of text, but the game fades out before it can be read (this is especially true for when Darlene says "I've always been submiss--uh," and the scene ends right afterward). In contrast, there are also times where the "null" line appears as text and the player has to click again to end the cutscene (and one of Holi's cutscenes has TWO "null"s in a row!). Lastly, some cutscenes--when they finish--won't return the characters' outfits back to what they were before, instead leaving them on whatever the characters were wearing in those scenes. This won't matter on first viewing, but it becomes annoying when rewatching cutscenes after unlocking their final outfits.
Oh, and there's a couple words missing ("have signal" instead of "have a signal"; "to growing" instead of "to be growing"). It might be a good idea to proofread everyone else's cutscenes, too, if you ever get the chance.
EDIT: I'm also kinda disappointed we don't learn more about Azile's motivations (what does she plan on doing with all her newfound strength and freedom?), but maybe that's something else that got cut off prematurely.
EDIT 2: Whoops, almost missed Raven's cutscenes. Hers are fine for the most part, but the 5th CG dialogue still says things like "shaft" and how she slides it "into" her mouth, even when playing as a female character. It just needs some tweaking for the other gender, is all.
I think there's a bug at ver 0.49. when I click to watch Holi's convo, game stopped. I tried this for several times, but it didn't worked. What do I do to fix it?
Might be a memory issue, I just uploaded an attempt to fix it. It doesn't crash on my end so i'm not sure if it'll fix it for you or not. Hopefully it does though.
it worked! thank you
On mobile version I'm locked into the scene where Helen tells me about spiral clicker 2, I obviously wishlisted it, but when returning to the game I'm locked into the scene over and over. Closing and opening the game doesn't fix it, I am unable to continue playing. What do I do to fix it?
It's fixed now. Changer is more active on the Steam forum and must've forgotten to tell us over here on itch, so I'm letting you know instead.
I have a bug where Helen constantly repeats the thing about the spiral clicker 2 steam page, when she finishes, she starts again and again and i cannot play the game
It's fixed now. Changer is more active on the Steam forum and must've forgotten to tell us over here on itch, so I'm letting you know instead.
Yeah, sorry about that. Itch keeps not telling me I got comments... But yeah, I uploaded a fix for the looping issue.
Helen doesn't have any audio for me...
Yeah, Helen only has audio for a couple scenes. Unfortunately the voice actress I had commissioned for her ended up having some issues soon after we started, so most of her hypno scenes have no audio.
Sorry for leaving so many comments, but I do have another question: why does the game go out of its way to cover Crystal's naked crotch at every opportunity...if she's NOT trans (pre-reassignment surgery)? That artistic decision confused me from the moment I first saw her final outfit (no other harem member gets the same treatment), and just when I thought I finally figured it out, I read her barn scene and saw that it's canon she has a pussy. I'm not angry, just wondering what's so special about her vagina to warrant being hidden away like the Arc from Indiana Jones.
The reason that happens with Crystal is that she's a cameo character and the owner of the character specifically wanted her pussy not to be visible.
One last visual mistake I noticed: sprite-4824-1 has the female-player-character's top, which is accurate, but it has the male-player-character's bottom. Once again, this is what's used in-game (no other female variant exists in the gfx folder), and it would be a very easy fix.
Sorry for not replying to all your feedback. Sometimes itch sends me an email when I get comments, and sometimes it does not. And I have no idea why. I'll read over your feedback and fix what I can as soon as I can. Doing some multi-tasking between projects but I do want to get this game polished and as bug-free as possible.
Thanks for responding. Any plans to reduce grinding for pearls and loyalty? I looked through previous comments and saw that I wasn't the only one who felt it was way too time-consuming and tedious.
P.S.
I'm also encountering the bug a few Steam users mentioned where the game keeps looping the Spiral Clicker 2 promo. Closing and reopening the game didn't help. I guess let me know when version 0.491 is out.EDIT: Okay, I see you fixed it already.(Also, Helen mentions that she has a new look but is still using her Spiral Clicker 1 outfit; oversight? EDIT: it seemed like you planned on using sprite-174-34 instead.)
Very good hypno game thank you, but I'd like if you could view the dialogue scenes on their own
Agreed. For now, the only way to rewatch dialogue scenes is to do a pearl reset and go through them sequentially again, but even that doesn't include character introductions or story intermissions. Plus, loyalty cutscenes require you to painstakingly-grind back to the required amount before they can be seen again. I'm definitely gonna make a back-up of my save so I can rewatch them without having to go through all that each time.
I have good news on that front, this new update adds a button to reset dialogues so that you can view a character's story again without needing to do a pearl reset.
Okay, THIS should be my last comment. I mentioned earlier about how Sonia's female-player variant (sprite-4708-0) doesn't display in-game even when a female player is chosen, but I looked in the graphics folder and noticed a few other variants missing:
- Mika's barn scene doesn't have a female-player variant at all. Sprite-4864-1 is an exact 1:1 copy of sprite-4864-0, both of which are male variants. It's not even like the female-variant's file is just misnamed or something; I checked every image, and it's just not there. The cutscene dialogue still correctly says strap on, though.
- Also, while sprite-377-1 and sprite-629-1 have -0 versions, their female variants (sprite-381-1 and sprite-627-1, respectively) do not. As long as the artist still has the source, it shouldn't be hard to fix (just copy the -0's extra layer over to the -1 variant and save as png). Heck, I actually made one myself just now, which I can upload here for you if you give me permission. EDIT: and no one say that's exclusively male ejaculate because sprite-1133-0 has all the same effects, which happen to be placed identically in sprite-1131-0.
I think the dev moved on to other projects.
Yeah, it definitely comes across that way. Still, figured I should jot my thoughts down on the off-chance *this* project will ever leave Early Access. Worst case scenario: I only lost a few minutes leaving some comments, but there's always the possibility that the dev will come back here after a few months/years and be like "oh, I wouldn't've thought to check for that" and it gets fixed for future players.
It seems I was wrong.
One last suggestion: please add a way for the player to pause the game during real-time segments like the SHMUP level and the Night Trap level. I know they're only a few minutes long, but it's still annoying to lose that much progress due to an emergency in real life.
When you update the game next, please tweak the Elf Kingdom so it shows a recommended pearl amount for the next character, preferably before you take them on. At least have Helen tell you that your strength is based on current pearl count BEFORE losing to the gatekeeper and getting a sore arm in real life from clicking so much. I'd also like some sort of in-game hint as to how to unlock the Elf Kingdom because the current method is kinda unintuitive (no one needed to be over level 180 for anything except to unlock their bonus CGs).
There should also be clearer hints for how to defeat them. For example, "keep moving up the stairs" doesn't translate to "keep moving the mouse around the screen," especially since there's no visual for whether or not you're doing the right thing like there is for the gatekeeper (the stair animation keeps happening regardless). Plus, mouse movement was never needed before this point (only clicking was needed), making it extra unintuitive that this is the opposite.
P.S. A few summons don't have female-player variants for their CGs (such as Kass and Sonia), or if they do, they don't display in place of the male-player variants. If it's the former, I can wait. EDIT: Okay, I checked the graphics folder, and Sonia's 5th CG's female variant is there, so it not displaying is a game-side issue. Kass's 5th CG doesn't appear to have a female-variant yet, though, so I'll just have to wait for that one.
Two more Windows bugs: unlike
everymost other characters, the "time traveler" doesn't have *any* dialogue after the initial summon; increasing her level only unlocked the CGs by themselves, even when I got the fifth one. EDIT: same goes for several other summons, and the space pirate stops having dialogue after her 3rd CG (even her 4th/5th CGs don't unlock, even after unlocking her 6th CG--even after reaching level 600!) until reaching a certain point in the game, so maybe have the summons themselves progression-locked instead? It would help with other summons as well, like preventing getting the Noir detective before reaching the countryside.Also, this cutscene for DH has the "Null" line superimposed on each sentence, making them hard to read. I also suspect it's missing lines since this sentence comes right after "Hey there," and then it's over. Bug persists on replay after pearl reset.
EDIT: A few other summons also have overlapping dialogue, with the second extra line being almost the same sentence, making both hard to read.
Just encountered a game-breaking bug in the latest Windows build: after unlocking the fifth CG for Leena, I got the city loyalty large enough for the police station to be "ready" again, but clicking on it does nothing. I even tried closing and reopening the game, but the bug persists. EDIT: Okay, turns out the bug is simply that the meter's indicator is too low and I just needed more loyalty than what it said. Here's a screenshot:
P.S. Another, comparatively minor bug I encountered is that the game never showed the private investigator's likes or dislikes. At first, I thought the game just wasn't gonna do that after the college, but then I unlocked the Nurse, whose final dislike is also blank (which, on its own, I would've assumed was intentional).
A few bugs with the current Windows version
(which, again, is still 0.47): sound effects stopped playing after the second time I opened the game, and both volume sliders were all the way to the right (moving them didn't help). Also, several girls in the college have CGs unlock at different moments compared to when you get the cutscene. For example, I unlocked Crystal's fifth CG cutscene, but the window preview of it on her profile was still blank; others had the preview unlock *before* I got the cutscene. Plus, one of the college girls (I forgot who) has a bugged outfit counter: it said 3 but I could only swap between the first two; the third finally unlocked when it said 4, the 4th when it said 5, and the 5th when I unlocked its corresponding CG cutscene.EDIT: Oh, and in the cutscene for the dean's 4th CG, the auditorium owner is mistakenly fully-clothed in preceding dialogue (in the actual CG, she's properly fully nude).
P.S. Would you be willing to add a mechanic where brainwashing Hellen enough lets you generate pearls by only resetting *one* girl's progress at a time? (at the cost of getting fewer pearls, obviously). Maybe going even further would convince her to brainwash herself to generate pearls at regular intervals without losing net progress. EDIT: Nevermind, just saw Leena's CG cutscenes. EDIT 2: I would still like for there to be an option to get pearls without losing location loyalty because of how long it can take to build up, though. EDIT 3: Actually, now that I've beaten the game, I think this automated pearl generation could still work.
P.P.S. I'd also appreciate if
the characters' post-full-nude CGs had cutscene dialogue like the main ones do. The hardest part (the drawing) is already done; all I'm asking for is a few lines of text added to them.Okay, I finally figured out how to see those cutscenes; would you be willing to make it a bit more clear how to do so? Maybe a cutscene when you first level up a character enough where Hellen says where to assign them and to look for the eye icon.Can you add an option to replay unlocked cutscenes? My mouse will occasionally register two clicks at once, and this caused me to miss a line of dialogue. EDIT: Okay, resetting progress to get pearls lets you see the cutscenes again, though I do think you missed an opportunity to have them be slightly different, like they still have vague memories of previously being hypnotized.
Also, the Windows download is still v0.47.EDIT: I looked at earlier comments, and this appears to be a known issue and simply a typo. Apologies for harping on about it; I thought there were bug fixes I was missing.EDIT 2: Actually, now that I think about it some more, introductory cutscenes can't be rewatched, even after reobtaining the same amount of loyalty that unlocked said characters, so at least having a way to view those specific cutscenes again would be nice. EDIT 3: On third thought, in the Elf Kingdom, it's easy to skip the first line of dialogue by accident since there's no clear victory/defeat demarcation; the game just instantly fades from the clicking segment to the cutscene, so it'd be nice if those could be rewatched at will as well. Maybe just do it for all cutscenes to be on the safe side.
EDIT: One of Tammy(the tennis player)'s lines is literally just the word "null", which I think is a mistake since her previous line is "I'm up for anything," which seems like a better way to end the cutscene. EDIT 2: Also, when I reset progress for pearls, this particular cutscene played twice: once where it ended when it was supposed to, and the other with the extra "null" that doesn't get auto-skipped like everyone else's visible "null" lines.
The fourth cg scene for Anne softlocks the game. The scene pops up but the dialogue is empty and nothing happens when clicking. Bug persisted through a save reset and redownload of the game.
Changing outfits and player sex does not help. Full-screening does not help.
Also encountered a bug where the fire station perpetually says ready but never plays a second scene after recruiting Wanda.
I encountered both of these bugs myself. Between them and the other bugs I encountered
(and the fact that the Windows version is 0.47 despite 0.48 being released), I'm worried that it was deprecated in favor of the Android version (though it could just as easily be thatthe dev is juggling too many projects to keep on top of them all).I will say: for the fire station, the bug is just that the meter is mislabeled. If you get enough Country Loyalty (somewhere between 25,000 and 50,000), clicking the fire station will unlock a new character: Susan, head of the fire station. As for Anne, I'm guessing there's a problem in her mbs/scn file, but there's no easy way for us to figure out which one is for that specific cutscene, or what the problem is.
I currently have all of the scenes and about half the summons, except for one row or character that I don't know how to unlock. It's the last row of scenes on the front pages right below Helen's 5 main scenes + auditorium, club and barn scenes.
If you still don't know: I looked up a walkthrough, and it turns out you can only unlock those scenes by playing the game during certain holidays (Christmas, Easter, Halloween, etc.). It's not a new character, but Helen in various holiday-themed outfits.
Big, thanks for the response
Small correction: apparently, it can be any day in the holiday's month instead of having to be on the specific day. It's just that Easter's month is April, so even though Easter technically falls on March 31st this year, we won't get the scene until tomorrow.
How do you get past the red hair elf?
If you mean the gatekeeper when you first go to the elf world, you need more pearls. Helen says as much.
You go on Helen's profile and down in the bottom left corner is a button. Click that button, then choose to reset.
Resetting removes all your levels in exchange for pearls. The higher your total level is, the more pearls you get. The more pearls you have, the easier otherworldly conquests will be. You can also use pearls to buy permanent upgrades and summon new harem girls from other worlds.
I meant the the third elf in the elf world. sorry if I wasn't clear enough before
Ah, I see.
For her, you tickle her armpit to break her concentration. Then in the duel, you just hit her weak spots like all the other elves.
thanks
I can't enter dorms and auditorium after unlocking it, im on android.
I'm not sure what might cause that, I'll have to look into it. Did you get the tutorial for them, or could it be a case that you've unlocked girls who are in those locations but haven't yet unlocked management of those locations?
I've unlocked the girls from those location but haven't able to use the management/pearl shop.
edit: nvm, after i upgraded all the girls from the school area, everything is unlocked.
Where is the demo for the second game going to on
I'll have a demo here and on steam when it's ready. Its taking longer than expected unfortunately.