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I'm stuck in the fnaf style minigame and IDK how to beat it. How can I?

Since heroes return to the entrance shortly after being trapped, its a good idea to trap them as late in the dungeon as possible to waste their time. Also, its good to lure heroes into the side rooms without locking them as often as possible to further waste their time. Its best only to use the side room's locks when a hero is walking down a path where their associated trap is still on cooldown.

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I've finally 100%ed the latest version (0.49), so THIS should be my last comment (at least for a while). Aside from some more sneaky typos and the fact that Elkantar's pole-dance CG (sprite-2702-0) wasn't updated, the only new issue I noticed is that the text's backing bubble disappears for several pearl-summoned girls' lapdance cutscenes (and Amber's 3rd CG cutscene), making the text harder to read. Oh, and Dr. Love is mistakenly called Dominya in her pole-dance cutscene.

I also have one more story question: in Terra's barn sex scene, the narration says that she "seems to experience nothing but compassion," and that it was as if she "was having an altogether different experience," but in her final CG cutscene--which also involves her having sex with the player--she keeps going "Aaah!" and even refers to it as "this pleasure," suggesting that she DOESN'T experience sex much differently. EDIT: I considered that she was faking those orgasms or had been hypnotized into feeling sexual pleasure for the first time, but she also says that she had "forgotten how it feels," meaning THIS is what normally happens, and the barn scene is...what am I missing here?


...or is this another thing I wasn't supposed to be prompted to put thought into?

The difference between the two sex scenes is that her sex scene in her storyline is happening while she's under the player's power, and the barn scene is happening while she's fully lucid. The barn scene opens with her stopping the player from snapping their fingers and offering herself freely.

I haven't had a chance yet to update Elkantar's poledance, it was drawn by a different artist from her main story scenes. I'll check on those other bugs though.

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Again: I thought about that, but what about when she says "I'd forgotten how it feels"? That line implies that she has felt sexual pleasure while lucid before (because the player hadn't hypnotized her a millennia ago), so what changed between when she last had sex and when the game takes place?

So, what I was kinda going for is that as she moved more towards purity in opposition to Luna's lust, she started feeling physical bodily pleasure less intensely. As it was a gradual shift, she didn't notice it happening at the time, and eventually lost interest in sex.  When she felt the intense pleasure of sex while under the player's control, it reminded her of when sex used to feel good.

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Thanks again. I guess my final question is...what determines which of the player-character's orders stick after control is released and which don't? Terra says "why did I ever abandon this pleasure" and "I'll never doubt you again" in her 5th CG--which has to take place first due to her mentioning she hasn't had sex in millennia--then she promptly abandons that pleasure again in the barn scene by purposely stopping the finger snap, possibly also doubting the player-character in the process (edit: because otherwise she'd just let it happen, right?). However, despite this lucidity...she still works in the barn as commanded and still has sex.

I get that the player-character still has some influence after "control" is released, but the dividing line seems kinda arbitrary, especially when it appears to regress: there's not just the above example, but also some characters (Leanne, Karen, Sophia, etc.) who are suddenly no longer okay with sex at the end of their barn scenes. Shouldn't it be more like what happened with the lifeguard's ice cream stand or Cathrine's/Branda's barn scene, where they're like "oh, I did want to do this, actually!" Why do they instead regain freedom for that specific thing when they don't regain other freedoms? How does Crystal have the freedom to resist her barn order by pretending to work, but she doesn't have the freedom to resist by just leaving the barn? How does Crystal have the freedom to resist her pole-dance order entirely (no "must follow in some way" like with Naomi's lap-dance, but straight-up refusal), requiring trickery with the VR headset to get any kind of show from her? Why can't the player-character simply do another finger snap and go "no, you WILL pole-dance/do actual barn work instead of pretending"?

Oh, speaking of no work getting done in the barn, I've also been getting the bug where the game always says barn income is $0, no matter who is chosen:

I think it still generates income; it just never says so.

P.S. Almost forgot: when purchased items reach max level, their name and flavor text are replaced with "Max Level" and "Click an item to select it." Not sure if this specific detail is a bug or not, but I think it would be better for their name and flavor text to remain after reaching max level, with the "Max Level" text itself instead going where "Next Level" used to be. 

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Is it just me, or do the barn scenes take place BEFORE the characters' final (5th/6th) CG cutscenes? Some of the narration seems to conflict every now and then (like Cathrine objecting to her new job despite earlier having claimed to be fully loyal and desperate to please you), but I'm especially curious about Nichole's: her narration explicitly mentions that the mayor "must have still been working her rather hard" and how "you would be free to teach her boss a lesson" "once you had her quit," but...she already resigned back in her second CG cutscene (which is only 2nd because her first CG appears as soon as you unlock her) and the player-character takes up that job early in the mayor's arc to hypnotize her as well--both of which happen before the barn is ever accessible since the city has to be completed to unlock the countryside. Am I missing something? What's the timeline, here?


EDIT: Susan's lapdance cutscene doesn't display sprite-4534-0 as it's supposed to, but instead just shows the standard empty club background.

The reason for that story-wise is that pearl resets are part of the game's canon, rather than  being an abstracted concept. So, on each reset, Nichole would return to working for Awake-Tan for some period of time. Since the player can choose to level a character up and go straight to the barn scene without re-watching their stories, I wrote the scenes to generally reference their personality/plot fairly loosely since the player character will have seen them at all points of their story numerous times in-canon.

I will investigate Susan's lapdance scene not displaying correctly.

Wait, do pearl resets send the player back in time, or is the lone remaining hypnosis level so the harem doesn't notice how much time passed? I feel like either way, it just introduces more plot-holes: Could the mayor end up interviewing for the position Nichole still actively fulfills? Is it just a massive coincidence that it always rains (with the exact same traffic) when Raine reaches her 4th CG again? How does Clara's brainwashing work if she's leveled up before Mia or Candice (or Katelyn)? What does the non-hypnotized goddess think when the war suddenly starts up again? How do none of the elves think to use this time-travel power against Helen/the player? 


P.S. Olivia's lap-dance has the same issue as Susan's, by the way: it's in the folder as sprite-4538-0,  but the cutscene just shows the default mall background.

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The way pearl resets work is that it takes everyone the player has power over and "resets" them back to the state they were in when first controlled. They are still controlled enough that they do not notice inconsistencies such as that Anne and Olivia couldn't have been enslaved on the same day etc. The goddesses do actually have unique dialogue depending on who you enslave first or if you have both of them already. For things like when a scene involves other characters, it canonically takes place after you've prepared the other characters for the scene, and a convenience for the player that you don't have to level up the other characters for it first. For things like the traffic being the same in the background, that's an inherent limitation of the cost of getting art assets. it'd be a waste to commission a bunch of variant car patterns.

I'll check out Olivia's lapdance as well then. I'll get those fixes up as soon as I can.

I did initially assume those were abstracted/player-convenient/cost-convenient choices, but was confused why said convenience didn't extend to the dance/barn scenes, hence my first comment. I think the best compromise would be to have Helen explain it (and how to see them) in an interrupt-cutscene the first time you get a character to level 300 (or whenever their pole-dance scenes unlock); that way, not only is their place in the timeline explicit, but it also rectifies an earlier issue I brought up about how those cutscenes are too well hidden to begin with.


By the way, is the rain in Raine's 4th CG also an art convenience and she just thinks it's raining sometimes? My main question about that was the weather being the same, after all. And how does Susan's uniform get unburned? If she just straight-up has a second set, maybe you could add it to the background of her 2nd CG as an Easter egg.

The auditorium/mall/barn scenes are meant to be vague about when they happen, so that characters who have interesting concepts in their stories can have their specific  version of the scene happen at a convenient point. If I made the scenes all happen at a hard firm point in the story, a lot of the characters would end up being pretty samey because technically after their last story unlock, nearly all the girls are comfortable nudists.

For Raine's 4th CG its not an art contrivance or a coincidence; it's more of, the scene  is triggered by it raining when she's controlled enough for it to happen. Susan's clothes are repaired when her condition is reset. As a general rule, the reset arranges things to be least disruptive possible, and smooths over what can't be altered by making the person reset unaware of the difference caused.

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How i activate the Helen's hipnosis in android.

i would assume tapping and holding would work on android? if not, she should still show up after not clicking for ten minutes.

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Just got done reading the new cutscenes (and Anne's now-fixed cutscene!), and as always, they're pretty good. I especially like that Iris and Darlene are brainwashed into thinking they achieved their goals (especially since that *didn't* happen with Dianne, Elkantar, or Xyren). 

That said, Iris's 3rd CG cutscene has all of its dialogue duplicated for the cutscene afterward, with the latter's original text missing. I tested this again on your latest build (21 hours ago) and it still happens. Please fix this.


I did notice some other, smaller issues with them: some cutscenes look like they're about to have another line of text, but the game fades out before it can be read (this is especially true for when Darlene says "I've always been submiss--uh," and the scene ends right afterward). In contrast, there are also times where the "null" line appears as text and the player has to click again to end the cutscene (and one of Holi's cutscenes has TWO "null"s in a row!). Lastly, some cutscenes--when they finish--won't return the characters' outfits back to what they were before, instead leaving them on whatever the characters were wearing in those scenes. This won't matter on first viewing, but it becomes annoying when rewatching cutscenes after unlocking their final outfits.

Oh, and there's a couple words missing ("have signal" instead of "have a signal"; "to growing" instead of "to be growing"). It might be a good idea to proofread everyone else's cutscenes, too, if you ever get the chance.

EDIT: I'm also kinda disappointed we don't learn more about Azile's motivations (what does she plan on doing with all her newfound strength and freedom?), but maybe that's something else that got cut off prematurely.

EDIT 2: Whoops, almost missed Raven's cutscenes. Hers are fine for the most part, but the 5th CG dialogue still says things like "shaft" and how she slides it "into" her mouth, even when playing as a female character. It just needs some tweaking for the other gender, is all.

I think there's a bug at ver 0.49. when I click to watch Holi's convo, game stopped. I tried this for several times, but it didn't worked. What do I do to fix it?

Might be a memory issue, I just uploaded an attempt to fix it. It doesn't crash on my end  so i'm not  sure  if it'll  fix it  for you  or not. Hopefully  it  does  though.

it worked! thank you

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On mobile version I'm locked into the scene where Helen tells me about spiral clicker 2, I obviously wishlisted it, but when returning to the game I'm locked into the scene over and over. Closing and opening the game doesn't fix it, I am unable to continue playing. What do I do to fix it?

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It's fixed now. Changer is more active on the Steam forum and must've forgotten to tell us over here on itch, so I'm letting you know instead.

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I have a bug where Helen constantly repeats the thing about the spiral clicker 2 steam page, when she finishes, she starts again and again and i cannot play the game

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It's fixed now. Changer is more active on the Steam forum and must've forgotten to tell us over here on itch, so I'm letting you know instead.

Yeah, sorry about that. Itch keeps not telling me I got comments... But yeah, I uploaded a fix for the looping issue.

Helen doesn't have any audio for me...

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Yeah, Helen only has audio for a couple scenes. Unfortunately the voice actress I had commissioned for her ended up having some issues soon after we started, so most  of her   hypno scenes                          have  no  audio. 

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Sorry for leaving so many comments, but I do have another question: why does the game go out of its way to cover Crystal's naked crotch at every opportunity...if she's NOT trans (pre-reassignment surgery)? That artistic decision confused me from the moment I first saw her final outfit (no other harem member gets the same treatment), and just when I thought I finally figured it out, I read her barn scene and saw that it's canon she has a pussy. I'm not angry, just wondering what's so special about her vagina to warrant being hidden away like the Arc from Indiana Jones.

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The reason that happens with Crystal is that she's a cameo character and the owner of the character specifically wanted her pussy not to be visible.

One last visual mistake I noticed: sprite-4824-1 has the female-player-character's top, which is accurate, but it has the male-player-character's bottom. Once again, this is what's used in-game (no other female variant exists in the gfx folder), and it would be a very easy fix.

Sorry for not replying to all your feedback. Sometimes itch sends me an email when I get comments, and sometimes it does not. And I have no idea why. I'll read over your feedback and fix what I can as soon as I can. Doing some multi-tasking between projects but I do want to get this game polished and as bug-free as possible.

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Thanks for responding. Any plans to reduce grinding for pearls and loyalty? I looked through previous comments and saw that I wasn't the only one who felt it was way too time-consuming and tedious.


P.S. I'm also encountering the bug a few Steam users mentioned where the game keeps looping the Spiral Clicker 2 promo. Closing and reopening the game didn't help. I guess let me know when version 0.491 is out. EDIT: Okay, I see you fixed it already.

(Also, Helen mentions that she has a new look but is still using her Spiral Clicker 1 outfit; oversight? EDIT: it seemed like you planned on using sprite-174-34 instead.)

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Very good hypno game thank you, but I'd like if you could view the dialogue scenes on their own

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Agreed. For now, the only way to rewatch dialogue scenes is to do a pearl reset and go through them sequentially again, but even that doesn't include character introductions or story intermissions. Plus, loyalty cutscenes require you to painstakingly-grind back to the required amount before they can be seen again. I'm definitely gonna make a back-up of my save so I can rewatch them without having to go through all that each time.

I have good news on that front, this new update adds a button to reset dialogues so that you can view a character's story again without needing to do a pearl reset.

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